The fastest way to share 3D concepts.
Build a real website in 3D
Arrange pages, models and web blocks in a scene, or bring the site you already have, and publish it as a fast, crawlable site with its own URL. Build it by dragging things around, or just by asking.
Build it in the browser
A real editor: transform gizmos, lights and cameras, particles, force fields, NURBS curves, cables, and imported GLB models. Keyframe animation with presets, an outliner, align and distribute, and a ⌘K command palette. No install, no pipeline.
Bring the site you already have
Paste the address of a site you own and 3dCMS reads its pages, headings, text, links and pictures, copies the images into your library, and lays the pages out as a scene you can walk through and keep editing. WordPress, Squarespace, Shopify, Webflow and hand-built sites all work. How importing works →
Or just describe it
The Assistant inside the editor turns plain requests into real scene edits and checks its own work in the viewport (it runs on your own Anthropic API key). Or connect 3dCMS to Claude, ChatGPT, Gemini, Claude Code or Cursor as an MCP server and build the whole scene from your own chat window. How to connect an AI →
Generate models and materials
With your own fal.ai key, describe a prop and get a real model back, optionally guided by a reference image. Describe a surface (cracked asphalt, oak bark, rust) and get a seamless PBR material. Or pull from a shared library of ready-made models and textures.
Pages, wayfinding, and things to touch
Text, image, link and video blocks that anchor to the world, billboard to the camera, or pin to the screen. Group them into areas a visitor walks between, wire up signs that fly visitors from one to the next, save viewpoints, and make any object tappable: open it in a lightbox, or travel to it.
Light it properly
A live procedural sky that reaches real night and stars, or a time of day you pin. Placeable point and spot lights with gobos and volumetric beams that real geometry carves shadows into, sun god rays, lens flare, and colour LUTs, all of it publishable.
It ranks like a website
Every published page serves a complete semantic HTML document at the same URL as its 3D view (schema.org, real links, a plain-text alternate) so search engines and AI search tools (ChatGPT search, Perplexity, Claude) read exactly what a visitor sees. No cloaking, by construction. See what Google reads →
Publish, share, embed
A link with a QR code and an auto-captured preview card for social and chat. Drop any scene into another site as an iframe or via oEmbed. Visitors can react and sign a guestbook, and every account gets a creator profile at its own handle.
Made to actually run
A pre-publish report estimates triangles, draw calls, texture memory and shadow cost per device tier and names the heaviest objects, so a scene that looks good on your desktop still opens on a phone. The pre-publish report →
Why this exists
There is no reason for someone to go to a perfectly formed plain SEO website anymore. They're just going to send their AI to get the info. We're entering into an age where if you want someone to actually come to your website and stay, it is going to have to be engaging, interesting, and different.
Buck Rackley, who builds 3dCMS
So 3dCMS does both halves. Every published page serves a complete, crawlable HTML document at the same URL as its 3D view, which is what an assistant reads. The 3D is what makes a person stay.





